Fa-reeky self-organizing structures in rock
We went to the movies tonight. I asked for tickets to “Shoot Em Up,” the girl in the box office gave me tickets to “Superbad.” I should have taken the hint. “Shoot Em Up” was terrible. I was bored in the first five minutes.
On the other hand, we saw “Superbad,” last weekend. It was foul-mouthed, hilarious, and sweet. Seeing it again would have been a much better way to spend our evening.
Instead, I feel dirty. “Shoot Em Up,” was soul-killingly stupid bullshit. I want to take the jaded 17 to 25 year old male morons it was designed to appeal to and beat them with an overgrown zucchini. Or I would if any of them had actually wasted the tip money from their job at Domino’s on the thing. The huge auditorium they showed the movie in was pretty much empty, and at least half the audience were people over 30 who are now no doubt questioning Clive Owen and Paul Giamatti latest career choices.
You have been warned.
Yesterday Apple announced a major update across the iPhone line, as well as big price-cuts to the iPhone. It’s interesting to consider what this means for the future of the iPhone.
Briefly, for context, the Shuffle gets more colors, the Nano gets a bigger screen and video playback, the hard disk iPod’s get even more capacity, and the iPod touch is a lot like the iPhone without the phone for $100 less. These updates are relatively uncontroversial, other than, perhaps, the fact that there isn’t a hard disk based iPod with a large touch screen for all the video you can cram on it.
What is controversial is that Apple also cut the price on the iPhones by $200, which makes the 8gb model a $399 item, and drops the 4gb to $299 while supplies last. This is, of course, great news for anyone who wants an iPhone. It is rather upsetting though to some of those who already have an iPhone to have the price on their shiny new toy drop so much so soon. There has been a lot of huffy complaining in online forums. Meanwhile, people who bought their iPhone recently are able to get credits under Apple’s 14 day price protection. Some early adopters also report success getting full or partial credits for the price difference, though many others have not.
I think it is unfortunate that Apple didn’t better anticipate the upset this move caused wasn’t better prepared to assuage unhappy early adopters. Offering a $200 credit towards Apple merchandise up front would have been a brilliant move that would have a positive ripple effect across all of Apple’s product lines. The true Apple faithful would be excited to have $200 to spend on more Apple stuff. PC users would have strong inducement to further explore their newfound taste for Apple products by picking up a new iPod for their spouse or significant other, or perhaps a new Mac for themselves. In the end, the hit on Apple’s revenues would be minimal, especially since they are taking revenue from the iPhone over 8 quarters.
Apple also announced that they’d be selling iPhone ringtones through the iTunes store. They will run $0.99 on top of the $0.99 to buy the track in the first place and you’ll be able to select which portion of the track you want for your ringtone. It is, of course, outrageous that we are expected to pay extra for a track that we’ve already purchased to use it as a ringtone, but it is even more outrageous to pay $2 for a ringtone and not get the whole track.
Now though, lets step back and look at the whole landscape and what the implications might be.
By dropping the iPhone $200 and phasing out the 4GB model, Apple has clearly made room for at least one more product in the iPhone product line.
I expect pretty much everything, except the 3G iPhone and the Bluetooth networking, would happen in plenty of time for the Christmas buying season. I’d guess they’ll be metered out over the next two months or so to keep the iPhone and Apple in the news. I wouldn’t be surprised if we saw some sort of integration with the AppleTV soon either.
I’m worried though, that if Apple moves to start selling apps for the iPhone, that they will start deliberately making life difficult for the authors of 3rd party apps being developed now without official support from Apple.