Author Archives: Marshall Poison

Art and Optics : New

Art and Optics : New theories regarding opticality: Introduction

Most art historians believe the majority of European painters since the Italian Renaissance deployed elaborate systems of mathematical perspective to achieve their effects. Over the past several years, however, Hockney and Falco have been arguing that, on the contrary, most artists in the High Tradition, going all the way back to Bruges in the 1420s, were deploying a variety of optical devices (ranging from concave mirrors through lenses and cameras obscura and lucida). In effect they suggest that painters (from Van Eyck through Caravaggio, Lotto, Velazquez, Vermeer, Chardin, Ingres, etc.) were using precursors of photographic cameras for centuries before the invention of chemical fixatives in 1839; and that it was only with the spread of such chemical fixatives that European painters, suddenly disenchanted with the “optical look,” began to undertake the critique of photography implicit in impressionism, expressionism and cubism and the rest of the modernist tradition.

Sixty Minutes had a segment on this tonight. Interesting idea.

According to the site, Hockney first had the idea in 1999. Interesting thing is, he worked with photo-collage in the mid-eighties (if not before and since), building large scenes out of overlapping photograps of smaller peices of the scene. An interesting parallel to the way he hypothesizes the painters worked with mirrors and lenses, refocusing them repeatedly for each part of the scene. This would explain some of the geometric irregularities in a variety of paintings.

GameSpot Presents Geoff Keighley: Behind

GameSpot Presents Geoff Keighley: Behind The Games: The Endless Hours of The Sims Online

It turns out that vision had been percolating in Wright’s head for nearly a decade. Back in 1994, Wright told Wired magazine something that sounds downright prophetic in retrospect: “In 15 years…I can design a house that’s so much fun I can charge people to visit it online, and I’ll make a living sitting there and elaborating on it every day,” he said. In many ways, a massively multiplayer Sims Online would fulfill that prediction. Wright further refined his ideas during a 1995 conversation with author Neal Stephenson, who is credited with creating the idea of the metaverse–a virtual community of avatars not unlike today’s massively multiplayer games–in his novel Snowcrash. “In many ways I wanted The Sims Online to be like Snowcrash, where the players would create the world,” Wright explains. “In fact, the original Sims was my attempt at creating a set of tools for players so they could eventually create their own world and avatar to take online.”

A nice long article about what it took to ship “The Sims Online”

TV Radio Lantern

TV Radio Lantern

TV Radio Lantern
Fluorescent Lights, Weather Band,
~ Take Anywhere Unit ~

If your family gives you one of those, then you need to change your life.

BBC NEWS | Technology |

BBC NEWS | Technology | Tanzanian women get online bug

“The situation with wireless broadband in Tanzania is that you can get access as reliable as and as high speed as any connection you could get in Europe,” said John Tumelty, the general manager of Mobitel which provides businesses like Anna Mbattah’s with a wireless service.
“People in Tanzania have excellent access to the internet.”

This is going to be interesting

Terminator insects give wings to

Terminator insects give wings to genome invaders

These ‘promiscuous’ transposons have found special favour with genetic engineers, whose goal is to create ‘universal’ systems for transferring genes into any and every species on earth. Almost none of the geneticists has considered the hazards involved.

Why are smart people capable of being so stupid?